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Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies. It is mandatory to procure user consent prior to running these cookies on your website. Skip to content. Play For Free Now. Player Wiki. EA Store. Swag Store. The Herald. Greetings everyone, Our UO family would like to wish each and everyone a very Happy and Safe holiday.

We have corrected a few issues as stated below: Gargoyles can now equip the Mark of the Destroyer belt. Due to reported issues of players losing their pet costumes when the pet dies we have made a change that automatically returns the costume to the player upon the death of the pet. Any existing costume credits on a bonded pet will be returned back to their owner upon death if both the pet and owner are located on the same sub-server.

We have had several emails asking if the Wildfire cloth is legal, YES it is. Please remember If your bonded pet dies and you are unable to locate it try logging out and back in before you call a GM. Happy Holidays, UO Team. So did you learn the secrets of demon magic from the autopsy? The physical attributes and magic are so similar.

Could you translate? Points from this event will expire on December 4, at pm ET. See you in Britannia, UO Team. Pack animals and hirelings will now only stay in the offline auto stable for 24 hours after which they will be removed from the world if not retrieved.

The auto stable is an offline facility where pets can be stored till their owner logs back in — it is not your stable. The offline auto stables are not a part of the transfer process unless a player unloads their pack animals in the world.

Pack animals that are mounted are stored on your character and cannot be lost. Greetings all, We are publishing Pub to Origin, Izumo and Baja through the normal maintenance cycles on Sept 16th. We appreciate all your feedback and look forward to seeing you in Britannia! UO Team. Greetings all, TC Bug Fixes.

Greetings all, We are in the process of opening TC1 with Publish and all the exciting adventures. We use cookies on our website to give you the most relevant experience by remembering your preferences and repeat visits. Close Privacy Overview This website uses cookies to improve your experience while you navigate through the website. Out of these cookies, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website.

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Reward No hand holding on Ultima Online Forever. Put in the risk, and reap the rewards. Where time ultimately equals true value. Ultima Online in its heyday had an excellent community of which the likes have never been seen since.

It is extremely important to Ultima that the community is diverse and active. UOForever passes this test. There is a nice balance of Power-Gamers, Carebears, and Roleplayers in equal parts and all of those groups add to the ambiance. If you are unfamiliar with the game, there are guilds that want to teach you. The game is played the same as it has always been, though the interface has been upgraded somewhat. New players are still likely to be very confused, even while running around Haven before they go play with the big kids.

And one more pet peeve: the NPCs still wander far too much. Lag in Brittania is still problematic, especially in towns and near banks, and the 3D rendering actually makes this worse. It's best if you have a lot of memory on your machine to make your trips through town somewhat smoother. This only makes crowding much worse. I think the PK changes from the last update have actually created a somewhat more polite brand of player as well.

Someone actually cast a healing spell on my newbie swordswinger while she was poking at a timber wolf early on. It was also a little bizarre to see the game take 10 minutes to patch on a DSL line on install, when the box was just barely off the shelf.



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